

- #Slime rancher mods better bulding mod mod#
- #Slime rancher mods better bulding mod code#
- #Slime rancher mods better bulding mod download#
See build/README.md for a guide to building KeybindLib.NEW YORK–( BUSINESS WIRE)– Lightsmith Group, a global sustainable private equity firm, is pleased to announce the final closing of Lightsmith Climate Resilience Partners SCSp RAIF with $186 million of commitments. KeybindLib's build system is in the build directory. ScopeĪnything to do with keybinds can be considered within the scope of KeybindLib.Īlso, KeybindLib is a library mod, so it doesn't change any gameplay mechanics on it's own.
#Slime rancher mods better bulding mod code#
You can submit suggestions and bug reports as an issue, or code contributions as a pull request. May not be compatible with mods that manually add their own keybinds.Ĭontributions of any kind - issues, pull requests, feature requests - are all welcome.Very shiny transpilers that I'm very proud of.
#Slime rancher mods better bulding mod mod#
( CURRENTLY BROKEN)Įvents that run on key press, key release, and every frame that they key is down.Īn event that runs every frame that keybinds are updated.Ī HashSet of all vanilla keybinds and their internal names.Īn example/test mod for easy testing and learning. Translation API support, for multiple languages. Setting any number of default bindings for your keybind. If you have any questions, feel free to message me on Discord ( Esper#8989) or matrix ( FeaturesĬontrolling your keybind's position in the keybind list. Every KeybindLib release comes with an ExampleMod.zip bundled with it.

To see examples of all of them, check out src/ExampleMod. KeybindLib has other useful features, like multiple default keybinds, multiple translations, keyReleased and keyDownUpdate, and more. Console using static MessageDirector public class Main : ModEntryPoint // Your mod's entry point. Using InControl using KeybindLib using SRML using SRML. Here's an example of a modinfo.json that's set up to use KeybindLib. Do not add this mod to your load_after list, it will not work. You also need to add this mod as a dependency of your mod, and you'll need to add it to your mod's load_before list. You will also need InControl.dll as a reference, because KeybindLib uses a few of the types from it. It's highly recommended to also have KeybindLib.xml in the same directory as KeybindLib.dll, as it will allow you to see KeybindLib's XML documentation while you're programming. You need to add KeybindLib.dll as a reference to your project, the same way you would add SRML.dll as described on the wiki. Keep in mind that if your mod uses KeybindLib, anyone using your mod needs to have KeybindLib installed. The following is for modders who want to use KeybindLib in your mod. Any new mods that also add their own keybinds may be incompatible if they don't use KeybindLib. KeybindLib should not have any conflicts with existing mods, except possibly the crouching mod.
#Slime rancher mods better bulding mod download#
You can download KeybindLib from the releases page (below the changelog) or from the Nexus page (in the "FILES" tab). If you want to use a mod that requires KeyebindLib, just place KeybindLib.dll in your SRML mods folder ( SRML/Mods). KeybindLib is a Slime Rancher library mod for adding new keybinds.
